JOBS - UDK
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    Level Design Jobs
    Recently Added

  • Programmer at Zoltan in Online on May 30, 2010
  • 3D Artist at University Of Sussex in UK on May 26, 2010
  • Unreal Scripter/Developer at Red Hill Games in Online on May 01, 2010
  • Scripter (F) at McGill and Hôpital Juif de Montréal in Canada on Mar 28, 2010
  • Programmer at ColorRunner in Online on Feb 02, 2010





  • Level Design Jobs Featured Jobs

  • 3D Artist at University Of Sussex in UK
  • Scripter (F) at McGill and Hôpital Juif de Montréal in Canada
  • Level Designers at AFF:Planetstorm in Online
  • Animator at The Haunted in Online
  • Programmer at The Haunted in Online





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • Scripter (F) at McGill and Hôpital Juif de Montréal in Canada
  • LD/Programmer at Unreal Demolition in Online
  • Programmer at The Haunted in Online
  • Multiple Openings at Wild West Games in Online
  • Level Designers at AFF:Planetstorm in Online
  • Animator at The Haunted in Online
  • UDK Developer/Programmer at PB Americas in Online
  • Programmer at ColorRunner in Online
  • Unreal Scripter/Developer at Red Hill Games in Online
  • Programmer at Zoltan in Online
  • Programmer/LD/Other at Crystal Core in UK
  • 3D Artist at University Of Sussex in UK





  • Jobs Listing - Sorted by Location (ascending)


    McGill and Hôpital Juif de Montréal
    Canada
    Mar 28, 2010
    Scripter (F)
    Bonjour,
    Dans le cadre d`un projet de recherche sous la forme d`un jeu full en immersion 3D soutenu par le laboratoire de McGill et l`Hôpital Juif de Montréal.
    Nous recherchons activement un ou une scripteur (se) sous Unreal 3 (UDK).
    Pour un contrat de 1 mois mi temps ou full time – Très bonne rémunération en fonction de votre expérience et de votre implication
    Me contacter rapidement.

    * Lieu : Montreal, Qc
    * Compensation: good compensation
    * This is a part-time job.
    * This is a contract job.
    * Les recruteurs sont autorisés à contacter l'annonceur à l'origine de cette offre.
    * Les appels téléphoniques au sujet de cette offre ne sont pas autorisés.
    * Please do not contact job poster about other services, products or commercial interests.



    Unreal Demolition
    Online
    Nov 06, 2009
    LD/Programmer
    I'll keep this real simple, but I'm looking for some help on the content side for Unreal Demolition. I've got the code (mostly) ported over, but due to the obvious lack of content, I've got to make a new set of maps. As it is, I've wanted to switch to using a custom vehicle/vehicles for a while, so this seemed like as good of a chance as any.

    What I'm looking for:

    * Artists/LDs to create new maps for the various Unreal Demolition modes. Custom assets are requested to avoid any possible future licensing issues w/ the Epic stock content.
    * Artist or artists to create custom vehicles to move away from using the Scorpion as the standard vehicle.
    * Programmer or programmers to help on implementing new tech for UD. At this point, the big things look to be implementation of a menu structure similar to UT's (obvious current lacking system options in UDK) as well as some major cleaning up of netcode. If multiple vehicles become possible, the project would also need a smooth way to preview and switch between vehicles.

    If you're interested, you can contact me at unrealdemolition@gmail.com - Dan Weiss



    The Haunted
    Online
    Nov 06, 2009
    Programmer
    The Haunted is currently looking for a programmer with experience in Unreal's UI system and general multiplayer/networking features.

    About the project:
    The Haunted is an award winning Third Person action game with multiple 1st places won in the Make Something Unreal Contest. In the game, up to 4 players fight the minions of hell in haunted places using a wide varity of guns and melee moves. In Battle mode 4 additional players can spawn and control the minions themselves.

    Tasks include the integration of:
    -Standard UI elements such as main menu, system settings, controls etc.
    -A proper server browser for lan and online play
    -Advanced online features, such as map and gametype-voting
    -A online subsystem like gamespy as soon as it becomes available to UDK developers
    -Online statistics via online subsystems, such as leaderboards and perks

    Contact
    Email: hegemann1@t-online.de
    IRC: irc.quakenet.org #hauntedgame



    Wild West Games
    Online
    Nov 06, 2009
    Multiple Openings
    we're looking to form a small team to develop a demo for old west style role play virtual world. This is an experimental project to evaluate and demonstrate the possibilites of the unreal engine for use as virtual worlds such as Second Life and others. If your interested in this project please signup at...

    http://www.wildwestgames.org/?page_id=11

    We're particularly looking for..

    - Scripter/Programmer
    - Experienced character modeler
    - Experienced character animator
    - 3D Modeler
    - Composer
    - 2D Texture Artist

    If you think yoiu have a skill that may be useful for the project let us know!

    Thank you,
    WildWestGames
    http://wildwestgames.org



    AFF:Planetstorm
    Online
    Nov 11, 2009
    Level Designers
    Some of you may have seen our project around. AFF:PS is a game in the genre of battlefield, a pseudo-realistic ground combat core based in large environments with an array of vehicles and weapons. Our largest gimmick is that we also incorporate fleet combat into the mix, enabling our players to both pilot and run around inside huge capital starships in first person, operate and maintain all their systems, man their turrets, launch fighters from the bay, board other ships using Dropships, all in simultaneous realtime with gorgeous graphics, sound and fx.

    We have both *space* maps and *ground* maps, the ground maps being more orthodox BF style wargames, and the spacemaps including the abovementioned starships for incredibly immersive fleet battles.

    We have an amazing lead level designer but he only has one pair of hands (despite our efforts to genetically modify him while he sleeps) and next year we would like to expand our content to provide our community with more and better maps. To this end we would like to wave our hands in the air like we just dont care, and attract some serious minded individuals with the drive to create large environments to shoot people in/fly around.

    this will be a long term project, initially voluntary but working towards a commercial release. we arent lifting a finger on it until after the new year because every one of us is seriously burned out from this year's titanic struggle to compete in the MSU contest. there will be in-depth planning stages this time around, since we've learned hard lessons from our MSU efforts.

    we'd like to recruit mappers of some experience, ideally those who could take the lead on an entire map themselves complete with skills to build custom mesh where neccesary (altho we have a large art team to support you, so you could get away with just whiteboxing)

    we'd also like to hear from anyone who perhaps would just like to help with lower level mapping stuff (mesh placement, lighting) so we can get some support for the *big boy* level designers. but all comers beware, we are deadly serious and we will expect a high level of commitment. we will also expect you to listen and take direction from our lead level designer.

    The AFF family is a close knit group forged in the crucible of vast ambition and ample will to succeed in what we do. Our game technology is complete and working.

    Thanks!
    Josh *Strangelet* Grafton, Art Director, AFF:Planetstorm



    The Haunted
    Online
    Nov 11, 2009
    Animator
    The Haunted is currently looking for an animator with experience in Unreal.

    About the project:
    The Haunted is an award winning Third Person action game with multiple 1st places won in the Make Something Unreal Contest. In the game, up to 4 players fight the minions of hell in haunted places using a wide varity of guns and melee moves. In Battle mode 4 additional players can spawn and control the minions themselves.

    Tasks include the integration of:
    -Rigging
    -Animating characters. Player and monsters.
    -Reworking old animations

    Contact
    Email: hegemann1@t-online.de
    IRC: irc.quakenet.org #hauntedgame



    PB Americas
    Online
    Dec 13, 2009
    UDK Developer/Programmer
    PB Americas, Inc. (PB) is looking for a UDK developer for its Project Visualization Technical Resource Center in our Denver, Colorado office.

    We are a design visualization studio looking for a talented UnrealScript programmer to help us build a very exciting product. You will be helping us develop a driving simulator to demonstrate experimental technologies being developed by the automotive industry. The simulator will be running in a custom built, 3-monitor simulator chassis and will be a featured attraction in a road show.

    You will be responsible for working with our lead artists and director creating systems that our designers will use to create a compelling experience. We will need to fill highways and streets with cars that are equipped with a myriad of sensors, radios and intelligence. Then we will put the player into the driver's seat of one of these cars and let them experience, first-hand how life on a fully-connected and intelligent roadway will be. Your guidance and skill will shape the scope and capabilities of the simulation.

    The candidate we seek will be proficient in the following areas:
    • Unreal Script
    • Kismet
    • Vehicle Setup and Physics
    • Custom player controllers
    • User interaction
    • UI
    • AI as it relates to vehicles and traffic
    • Integration with controllers and custom hardware

    Due to the professional nature of this project, we will only be considering individuals that have proven professional experience with emphasis on the following:
    • Collaboration and teamwork
    • Excellent communication
    • Working remotely
    • Delivering work on-time
    • Using your knowledge and creativity to push technology to the limit, developing creative solutions

    This is a PAID, short-term (4-6 month) temporary position and starts immediately. Rates to be determined based on experience. Our studio is located in Denver but we're happy to have you work remotely. Relocation fees will not be covered, but there's always space in the studio if you can make it. If you are working remotely, travel during the project is likely.

    Please send your resume AND any samples you have to shannont@pbworld.com. We will be reviewing all entries and contacting our top choices by phone for initial conversations.

    DEADLINE FOR ENTRIES IS C.O.B. FRIDAY, DECEMBER 18, 2009
    NO PHONE CALLS. NO AGENCY SOLICITATIONS.

    For more information about PB, please visit www.pbworld.com and www.pbprojectviz.com.



    ColorRunner
    Online
    Feb 02, 2010
    Programmer
    ColourRunners is a unique Unreal mod currently in production as a final year university project. We are a small, friendly, two person team looking to recruit a scripter to help us realise our game.

    In ColourRunners the player’s movements are restricted to ink trails. The player is capable of running on any surface covered in ink, including vertical surfaces. The player is equipped with an Ink gun so they have the ability to create their own ink trails and move anywhere they want in the environment. Using Kismet extensively we built a small prototype that demonstrates how our mechanic works.

    Unfortunately building the game in Kismet is far too buggy and time consuming. We are looking for a scripter that can help us build our ink running mechanic and custom ink gun. We can supply a detailed design document clearly explaining each element of the gameplay to anyone interested.

    Once complete the game will be shown at Gamecity near the end of the year. Anyone who contributed to the project will of course be credited in full. We have already received a huge amount of interest and positive feedback in the project. This is a great opportunity for anyone looking to create something a little more unique in Unreal. If interested in working on ColourRunners with us pm me or alternatively email us at:



    Red Hill Games
    Online
    May 01, 2010
    Unreal Scripter/Developer
    Red Hill Games (www.redhillgames.com), is currently seeking development help for our current game, Brats Inc. (http://www.bratsinc.com) . In particular person(s) with previous or self taught experience in unreal script specially using the Unreal 3 engine and Kismet; as well as the below.

    * Ability to attend company meetings through VoIP software.
    * Has a professional manner, and shows respect for fellow coworkers.
    * Self Starter who can work from home.
    * Available for discussions through MSN.
    * Understanding and use of bug tracking software.
    * Usage of SVN.
    * C++ Background a bonus.

    The applicant(s) will be working directly with our VP engineer. The applicant may be called on in a few instances to help work between other engineers and other team members with the Unreal Engine.

    To give some idea of what we are working on this early in the development phase. A “looney tunes” world of children in playgrounds fighting or teaming up in a “king of the hill” ideal. It will be a multiplayer game that's a mix of a third person shooter, brawler, and have a few RPG/class overtones.

    Please be forewarned, our company is currently using a profit share system. Compensation percentage will be negotiated upon experience and may be renegotiable after your work manner is established.

    We are a fully registered company were we each work from home full or part time. We understand the risk of such ventures, and the need of all team members to be behind our companies ideas 110%. The benefit to this is we accept input and criticism from all members versus a top down method of management. The upside is your not dealing with an untested company. We already have a commercially released product, 3D RC Racing http://www.3drcracing.com .

    For more information, questions or to apply. Please PM me, or send an email to: drew [[at]] redhillgames [[dot]] com.

    We are open for other areas of help, though at this stage of development, the above especially. Please feel free to inquire.



    Zoltan
    Online
    May 30, 2010
    Programmer
    Hello, I'm looking for an experienced programmer to work on a project
    which focuses on machinima creation.

    The Gameplay Visualization Framework (GViz) is a machinima
    extension for the Unreal 3 engine.

    GViz is a set of kismet nodes and other classes which, combined with the
    matinee tools of the UnrealEngine, create a convenient environment for
    creating directed gameplay videos.

    It also a gives a context for effect artists to prototype or show off special effects.


    Often a short video of the action is more powerful than written words when
    it comes to delivering the idea, the vision, to other people. With this tool,
    game designers can quickly “sketch up” matinees showing new game
    mechanics, imagined scenarios.

    Effect artists can also use the system to start developing effects even in
    the very early days of an Unreal based project. Later, the produced effects
    can be easily carried over to the working game. Even if the engine is
    different, effect prototyping can be done quickly and without coder
    involvement.
    (For more information please check out the online documentation.)


    The job involves creating a custom pawn class, custom weapon and
    projectile classes.

    The salary is $1500, split into three milestones. The third milestone's
    deadline is August 15.


    If you are interested please PM me or send an email to
    zoltan.erdokovy-gmail-com



    Crystal Core
    UK
    Nov 06, 2009
    Programmer/LD/Other
    Crystal Core is currently looking for mroe members for their UDK powered commercial project. As far as licenses go, we will be licensing from UDK after completion of the title.

    Currently we are looking for:
    - Programmer
    As programmer you will be working inside the UDK. You will be exploring game concepts using the designated prototyping time. You will then begin to develop a commercial quality prototype for investor showcasing.

    - Level Designer
    The Level Designer will be working with artists and programmers during the entire process of developing the prototypes, and the full title. Understanding of Kismet, Mapping, Materials, and Cinematics are required.

    - Marketing/Video Editor
    While this position isn't as required at this time. As Marketing/Video Editor. You will need experience with video editing, using AfterFX, Photoshop, and Premiere. You will be creating trailers and other video content for the project. You will also be in contact with various media outputs (magazine, web, podcasts), so you need to know a good amount about the project and the industry as well. We would consider two seperate people for each of these roles.

    Want to Join?
    If your interested in joining, please email us at:
    contact@crystal-core.co.uk.

    We look forward to hearing from you!
    The Crystal Core Team.



    University Of Sussex
    UK
    May 26, 2010
    3D Artist
    Salary: £26,391 per annum
    Full time, Fixed term to 30 November 2010
    Expected Start date: 1 June 2010

    We are looking for a research assistant to take on the role of 3D artist on a very unique and exciting motion capture game project. You would be working in the Interactive Systems: Computer Graphics Centre here at the University of Sussex in a small, but highly dedicated and talented team. As a 3D artist you would have a great deal of creative input and freedom within the constraints of the project. Your responsibilities would include creating prop, character and environmental assets. This would include modelling, texturing, rigging and animating. The project is highly driven by motion capture, so this would help drive your animations.

    Skills required:

    * Low and high poly 3D modelling skills
    * UV Unwrapping and texturing skills
    * Strong rigging and animation skills
    * Willing to work in a research lab environment
    * Communicative, enthusiastic and an avid gamer

    Skills Preferred

    * Unreal engine networking skills
    * Shader development experience
    * Level design and scripting skills
    * Motion capture familiarity

    If you have these skills, you have the opportunity to join us in the Interactive Systems: Computer Graphics Centre, see www.sussex.ac.uk/graphics, working on the eMove-Personal Motion Sensing System project, see www.emovegames.com.

    Successful candidates will have as a minimum a first degree in a creative subject area, ideally with some programming experience around gaming. You will be appointed within the School of Informatics working with the eMove research team in lead by Dr Martin White (Principle Investigator). You will be expected to pursue project based research goals and to actively contribute to project deliverables. You should also have good organisational and good interpersonal skills; travel to project partners is required for meetings; and collaboration with other researchers is essential.









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